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This third IP/IT/DATA news event focuses on the use of health data of our e-sportsmen.

The health crisis, as well as the economic crisis that followed, have undeniably had an impact on the habits and uses of the population, particularly sporting activities. Legally speaking, electronic sport (or "eSport") is a field that is also affected by this crisis.

Originally a cultural phenomenon, this branch of the video game industry is now a social phenomenon and an extreme economic market, particularly in emerging countries, to the point where e-sport competitions now fill entire stadiums. Faced with the economic flows that this sector represents, the law for a Digital Republic (2016) is a turning point in the history of e-sport, it tends to ensure the smooth running of competitions, but also to offer sufficient protection to e-sporters.

The activity of video game designers is growing exponentially, but faced with the massive shift from face-to-face to online competition, the value chain of the e-sports industry is changing, directly affecting the activity of competition organisers.

As for e-sporters, questions about their status and their situation in the face of the crisis persist. Often recognised in the same way as "physical" sportsmen and women, a link should be made with their skills and performances, which are digital.

How is the legal framework for the activities of e-sport players organised? What role can e-sports data play in understanding the opportunities in the sector?

With our speakers:

  • France CHARRUYER: Partner at Altij Law Firm, Lecturer at Paris Dauphine University and Toulouse Business School, Delegate for innovation and digital technology at the Toulouse Bar Association;
  • Laura SPEIGHT-CATHODEAU: Lawyer in Digital Law and Intellectual Property Law specialised in Video Games;
  • Pierre RATIER : Esport Director at STAKRN Agency